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The model data of bhs-Technologies were supplemented, merged and textured by us. Thus, we were able to quickly and flexibly create the photorealistic images for new advertising media. Simulated "soft" cable strands and exactly programmed movements that are the same as the real 6-axis robot arm allow the representation of real movement sequences. Physically correct calculation of the beam paths in rendering generate exciting light breakages and photographic effects. Detailed textures, labels and engravings have been designed as procedural and resolution-independent node shaders, allowing for detailed representations and overall views with the same model without restrictions. For example, deceiving real stickers with minimal film thickness and realistically shaped cable strands were implemented.